OOTP 9 update

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Hitmen
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OOTP 9 update

#1 Post by Hitmen »

Didja see? :grin: :shock: :grin: :shock: :grin:
Release 6/18/08

2 new features:

ball animations (meh)
OOTP Developments wrote: Simple ball animations!

OOTP uses Retrosheet ball locations to calculate where the ball is hit once put in play. OOTP 9 will allow you to set these exact locations in the ballpark editor so it matches the ballpark image used. Now, when playing a game in broadcast mode, you see where the ball is heading using a simple but effective ball animation! This works at all play-by-play speeds, and even if you selected the short play-by-play mode. When using instant play-by-play, the final destination of the ball is indicated properly. Now you can finally see where that 450-foot home run ended up in the stands!
save & watch game replays (!)
OOTP Developments wrote: Save & watch game replays!

OOTP 9 introduces a feature that is great for solo players and even better for online league participants. The game now allows you to store complete game replays either automatically (using similar setting like box scores, i.e. just human teams, human leagues etc.) or manually. These replay files include the complete play-by-play, ball locations for the animation and sound effects. The replays are shown in a screen similar to the broadcast game screen, so you can re-live all those exciting moments. Storing replays manually works as well, and allows you to share your greatest games with the community. Replay files even include the final box scores, so after watching a game that you got from a friend you can see the final numbers easily.

For online leagues the replays are included in the online league files, and we have added a setting to the schedule screen to hide final scores, so you could update your league file, then jump into the schedule screen and watch the simulated games without knowing the result! That's extra excitement added for people who love playing in online leagues.
Michael Czosnyka

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Current - New Jersey Hitmen 2011 - 2023; 2024-2033 AI lead, 2034+
Former - Madison Malts (f.k.a. Canton Longshoremen) 2029 - 2033

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Reg
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Re: OOTP 9 update

#2 Post by Reg »

Hitmen wrote:Didja see? :grin: :shock: :grin: :shock: :grin:
Release 6/18/08

2 new features:

ball animations (meh)
OOTP Developments wrote: Simple ball animations!

OOTP uses Retrosheet ball locations to calculate where the ball is hit once put in play. OOTP 9 will allow you to set these exact locations in the ballpark editor so it matches the ballpark image used. Now, when playing a game in broadcast mode, you see where the ball is heading using a simple but effective ball animation! This works at all play-by-play speeds, and even if you selected the short play-by-play mode. When using instant play-by-play, the final destination of the ball is indicated properly. Now you can finally see where that 450-foot home run ended up in the stands!
save & watch game replays (!)
OOTP Developments wrote: Save & watch game replays!

OOTP 9 introduces a feature that is great for solo players and even better for online league participants. The game now allows you to store complete game replays either automatically (using similar setting like box scores, i.e. just human teams, human leagues etc.) or manually. These replay files include the complete play-by-play, ball locations for the animation and sound effects. The replays are shown in a screen similar to the broadcast game screen, so you can re-live all those exciting moments. Storing replays manually works as well, and allows you to share your greatest games with the community. Replay files even include the final box scores, so after watching a game that you got from a friend you can see the final numbers easily.

For online leagues the replays are included in the online league files, and we have added a setting to the schedule screen to hide final scores, so you could update your league file, then jump into the schedule screen and watch the simulated games without knowing the result! That's extra excitement added for people who love playing in online leagues.
I hadn't seen the update yet, but the idea of getting to watch game replays is pretty exciting!!!
Reg LeBlanc
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Found a link

#3 Post by Hitmen »

I got an email, but here's a link to their site

http://www.ootpdevelopments.com/newsletters/nl0042/
Michael Czosnyka

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#4 Post by John »

The replay feature has the potential to be unbelievably cool. My only concern is what it will do to the league file size. I've posted that question over at the OOTP forums... hopefully Markus can give us an idea of what to expect. But tentatively speaking... WOW. I'd be all for hiding the scores until the replay was viewed. I wonder if you can set that as a per-team-based option?

Looks like I have a mailing to send out... :grin:
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#5 Post by Reg »

yeah, that was my other first thought when I heard about the option...what would happen to the file size...hopefully they have been able to compress it into something that can be handled by all internet speeds...
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#6 Post by Denny »

I was excited to see that the Mac version will run at a semi-decent speed for once. :D
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#7 Post by Reg »

codgers and speed...a convo that doesn't usally go together... :grin:
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#8 Post by John »

Codgers wrote:I was excited to see that the Mac version will run at a semi-decent speed for once. :D
Yeah, that's going to be a nice bonus. We have a number of owners running the Mac version... nice to know they won't have to deal with the slowdowns there were experiencing previously.

I'm also excited about the new pitcher endurance model. I didn't bring it up in the mailing because quite frankly I'm not sure exactly how it will be changed. There's no question the system could use work, though, and I'll take any improvement they have to offer. One thing I hope it'll spell the end of is these "rubber band" pitch count situations, where one game your starter will throw, say, 105 pitches, and the next he'll be pulled after 75 despite throwing just fine to that point in the game. I'm also hoping we'll be able to stretch relievers out into starting roles, something that's not really possible right now.
Sandgnats (Bill)

#9 Post by Sandgnats (Bill) »

Borealis - Commissioner wrote:I'm also hoping we'll be able to stretch relievers out into starting roles, something that's not really possible right now.
Uhh, Hello! George Thompson?!?!?!? Remember, the guy on your team, John, who strikes out about 75 guys per inning?
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#10 Post by Reg »

Sandgnats (Bill) wrote:
Borealis - Commissioner wrote:I'm also hoping we'll be able to stretch relievers out into starting roles, something that's not really possible right now.
Uhh, Hello! George Thompson?!?!?!? Remember, the guy on your team, John, who strikes out about 75 guys per inning?
McCullough was also drafted a MR but with his endurance he was really borderline...it would be nice to see the endurance increase after spending time as a starter..rather than staying pretty static
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#11 Post by John »

Sandgnats (Bill) wrote:
Borealis - Commissioner wrote:I'm also hoping we'll be able to stretch relievers out into starting roles, something that's not really possible right now.
Uhh, Hello! George Thompson?!?!?!? Remember, the guy on your team, John, who strikes out about 75 guys per inning?
Thompson increased his endurance through Winter Ball (i.e. his endurance rating was manually upgraded). That's not the same as a natural stretching out of a pitcher like you would see in real life. It's that kind of dynamic capacity that a lot of us are hoping for in OOTP 9.
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#12 Post by Tyler »

Game replay for sims = coolest thing EVER. That is all.
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#13 Post by John »

According to numbers provided by Markus (the OOTP developer), replays will only add 1.5 MB to the size of each of our compressed league file updates. I can live with that. This is definitely something I'll want to incorporate once we're using the new platform.
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Today's news

#14 Post by Hitmen »

I just added the ability to set the DL length in the league rules setup... that's pretty useful for online leagues and people who play historicals and want correct DL lengths there

Cheers,
Markus
Michael Czosnyka

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Re: Today's news

#15 Post by John »

Hitmen wrote:I just added the ability to set the DL length in the league rules setup... that's pretty useful for online leagues and people who play historicals and want correct DL lengths there

Cheers,
Markus
Oh hey, that's news to me! And very good news at that. This gives us the option to sim 7 days at a time instead of 8 (since we can now set the DL length to 14 days instead of the standard 15). Obviously we'd move a tad slower, so some might be opposed to such a change. On the other hand, teams would be able to cover themselves for an entire sim with the "7-Day Lineups" scheduler, and of course they'd be able to react more quickly to injuries and other such things. It will be something to think about at least.
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