Injury settings going forward...
- Evas
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Injury settings going forward...
I understand the drive to make things a little harder to predict, but I think we would all agree that this injuries in 2026 were far higher than expected. Whatever setting was used in 2026 was wildly out of whack.
Can we definitely state that whatever injury setting was changed for 2026 will be reverted to where it was before that?
Can we definitely state that whatever injury setting was changed for 2026 will be reverted to where it was before that?
Kevin V. - GM of the Shin Seiki Evas.
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Re: Injury settings going forward...
I don't believe the setting itself was changed, rather 18 changed the way injuries are approached. I think Morris mentioned injury settings have always been on low and that wasn't changed for 18.Evas wrote:I understand the drive to make things a little harder to predict, but I think we would all agree that this injuries in 2026 were far higher than expected. Whatever setting was used in 2026 was wildly out of whack.
Can we definitely state that whatever injury setting was changed for 2026 will be reverted to where it was before that?
In this version, while I love way day-to-day injuries are handled, major injuries clearly took a big jump likely due to workload becoming a larger factor. I personally wouldn't mind injuries being knocked down 1 more level to compensate for the changes in 18, though I'd like to hear others opinions.
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Re: Injury settings going forward...
I tend to agree here, but I will add that, although I like the day to day thing, I felt that, too, was out of control - as someone who watches every replay - and a lot of actual baseball...
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Re: Injury settings going forward...
Even the day-to-day stuff is rough because we sim a week at a time.
There is zero ability to react like you can when playing single player.
There is zero ability to react like you can when playing single player.
Kevin V. - GM of the Shin Seiki Evas.
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Re: Injury settings going forward...
I also agree with all of the above. We have quite a few older players in the league and I worry about prematurely ending their careers. The injuries do add up in the game settings and expedite the decline and or retirement.
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Re: Injury settings going forward...
When a player is day to day for 2 -3 weeks like I saw a few times it really hurts your team. If you put him in you risk a major injury wheres if you hold him out for the full two weeks you could lose a lot more games. I would like to see the day to days gone and the injury setting a little lower. I know newer version tend to hit us with the injury stick hard but this season we had way too many injuries.
Mark Kierstead II
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Re: Injury settings going forward...
Crank it up Morris, Ky might have won with depth .... LOLOLOLOLWarriors wrote:When a player is day to day for 2 -3 weeks like I saw a few times it really hurts your team. If you put him in you risk a major injury wheres if you hold him out for the full two weeks you could lose a lot more games. I would like to see the day to days gone and the injury setting a little lower. I know newer version tend to hit us with the injury stick hard but this season we had way too many injuries.
JK ... we barely made it thru playoffs carrying guys with minor injuries and having several others on the DL
Duane
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Even though we fell short against Duluth in 2026 ... and SS in 2027 and 2029
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all but one season .... PEBA
Even though we fell short against Duluth in 2026 ... and SS in 2027 and 2029
IL still RULES!!!!!
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Re: Injury settings going forward...
I think there are a couple of things we can do to help teams deal with injuries.
One, we can adjust injury frequency in the game.
Two, we can increase the size of active rosters to 26 to make early sim injuries less damaging to teams.
One, we can adjust injury frequency in the game.
Two, we can increase the size of active rosters to 26 to make early sim injuries less damaging to teams.
Morris Ragland
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Re: Injury settings going forward...
I love both of those ideas.Commish wrote:I think there are a couple of things we can do to help teams deal with injuries.
One, we can adjust injury frequency in the game.
Two, we can increase the size of active rosters to 26 to make early sim injuries less damaging to teams.
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Re: Injury settings going forward...
Not a bad idea...Commish wrote:Two, we can increase the size of active rosters to 26 to make early sim injuries less damaging to teams.
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Re: Injury settings going forward...
I also love these ideas.Evas wrote:I love both of those ideas.Commish wrote:I think there are a couple of things we can do to help teams deal with injuries.
One, we can adjust injury frequency in the game.
Two, we can increase the size of active rosters to 26 to make early sim injuries less damaging to teams.
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Re: Injury settings going forward...
Dylan Krupilis
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GM - Toyama Wind Dancers
Web Admin/Tech Guru
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3x Sovereign League Champion (2034, 2037, 2038)
1x GM of the Year (2034)