Constitution of the PEBA
The Planetary Extreme Baseball Alliance (PEBA) is a fictional Out of the Park Baseball (OOTP) leagues. The league is formed solely for the enjoyment of its members (hereafter alternately referred to as “GMs”).
The Constitution of the Planetary Extreme Baseball Alliance will be referred to for all questions regarding the rules and regulations of the PEBA. The Constitution may be revised as necessary for the league to evolve. Changes will be made at the sole discretion of the Board (see below). Whenever appropriate, members will be consulted prior to a Constitutional change. In order to participate in the PEBA all members must agree to adhere to this Constitution. By doing so, you are acknowledging certain responsibilities involved with your participation and are agreeing to uphold them in an effort to make this playing experience as enjoyable as possible for everyone involved.
Member opinion on Constitutional changes is solicited whenever it is feasible to do so. Members are expected to provide opinions on proposed changes during each off-season.
While member input is welcome, note that decisions by the Board are final; no further debate will be welcome once a decision is rendered. Rather than a democracy, the PEBA should be viewed as a benevolent autocracy. Opinions are taken very seriously; in the interest of maintaining stability and focus, however, members hereby consent to accept rulings from the Board without argument.
The Common Sense Accord (CSA)
PEBA members recognize that the league is intended to recreate a realistic modern baseball experience. Limitations of OOTP will occasionally result in opportunities for personal gain that would not occur in real life. Members agree to adhere to a common sense policy when approaching these situations and will refrain from taking advantage of unrealistic opportunities presented to them by the game. Members recognize that interpretation of what constitutes “unrealistic” is based on the discretion of the Board, who can and will enforce unilateral actions to prevent/reverse moves that go against the spirit of the CSA.
In situations where a move is deemed as potentially being in violation of the CSA, it is reasonable to present a written explanation for said move privately to the Board. Once the Board has reached a verdict, however, further argument will not be tolerated. The general mantra here is: “If it seems too good to be true, it probably is.” If you are uncertain whether a move you’re considering would violate the CSA, contact the Board to receive guidance. Your case will always garner the best reception when you provide forewarning.
Expectations and Personal Conduct
At all times, members are expected to be courteous and respectful to their league-mates. The PEBA is established not only as a baseball league but as a social experience. While disagreements and debates will always be a part of any gathering of individuals, it is expected that members will treat one other with due dignity. All new league GMs will use their real names in their forum signature to facilitate familiarity between members.
Participants are expected to be both competitive with and courteous to their fellow GMs. The PEBA is a league that rewards participation and competitive play. All members are expected to live up to this standard and agree to do their utmost to put forth the best franchise they possibly can. At the same time, members acknowledge that the PEBA is a social experience as well. Members participate to have fun and communicate with like-minded baseball aficionados. When the twin goals of competitiveness and courtesy collide, members should err on the side of courtesy.
Members are expected to respond politely to your fellow GMs’ trade proposals (no matter how unrealistic they may be). This can be as simple as saying, “I am not interested at this time.” Members must respond to trade communications – however briefly – within four days of their receipt. If you have sent a communication to a fellow GM and received no response within this time frame, you may send a complaint to the Board. Members excused from exports are also excused from responding to trade communications.
The PEBA puts a great deal of value on creative writing submission from its members as well as other forms of participation. Members receive CP for taking the time to better the league with their contributions. CP can be exchanged for a variety of useful benefits and writing is the best way to earn them, so contributing news articles is highly recommended for all members. See Article XI for more information on Contribution Points.
Article I League Governance (The Board)
The PEBA shall be governed by a Board appointed by the Commissioner. The Board is responsible for running sims, keeping up the web site, paying hosting costs, making decisions in the best interest of the league, answering questions, resolving conflicts when they arise (with the expectation that members’ desires/concerns are addressed with fairness), clear communication if/when unforeseen events arise, and any other functions required to maintain the league. Above all else, the Board has a responsibility never to abuse its status. Board members are strictly prohibited from altering/adjusting sim results to favor a particular team or divulging “inside information” that would lead to a competitive advantage.
The Board may divide responsibility for these tasks amongst themselves in any manner they deem appropriate. These are considered lifetime posts. A board member may resign if he or she so chooses, but not until a suitable replacement is found.
When a new version of OOTP is released, the Board will determine a schedule for migration. This will not occur until a.) the PEBA is in the off-season, and b.) the Board has had time to review the new version and determine its suitability. Once a schedule has been laid out, all PEBA members will be expected to purchase the new version in a timely fashion.
Volunteers willing to assist the Board with their duties are welcomed with warm appreciation. While many aspects of league management must be handled solely by the Board, there are several areas where the contributions of members can prove invaluable. Those members who donate their time and effort will be rewarded in Contribution Points (CP – see Article XI).
Current Board Officers are:
- Commissioner: Nigel Laverick
- Tech Monkey: Dan DiVincenzo (Arlington)
- Recruitment Guru: James Mathis (Canton)
- Board Member: Duane Rudis (Kentucky)
- Board Member: Morris Ragland (Okinawa)
- Board Member: Reg LeBlanc (New Orleans)
- Board Member: Rory Collins (Tempe)
Article II League Play Schedule
During the regular season, two sims are scheduled each week. During the playoffs and off-season, a third sim (or more) may be held as schedules of participants allow. Alterations to the schedule will be announced in advance by the Board to provide members ample time to prepare. The Board will periodically release schedule updates to keep members up to date. The latest schedule is always linked from the league homepage.
Article III Responsibilities
There are seven base responsibilities involved with participation in the PEBA.
- Roster Management
- Lineup and Rotation Management
- Disabled List Management
- DFA Management
- Personnel Management
The Board will contact GMs neglecting any of these responsibilities, but Contribution Point (CP) penalties will be immediately assessed to GMs who neglect Exporting, Roster Management, and DFA Management responsibilities). Continued neglect could result in additional CP penalty. Repeated violations can result in forfeiture of your membership.
Details of these seven responsibilities are found below:
It is mandatory for every GM to export in advance of every regular season sim regardless of whether or not they have moves to make. Members are also expected to export in advance of any playoff sims in which their team is participating. Exporting in advance of off-season sims is optional but highly encouraged.
An online export tracker is available to assist members. (see Article IX). The Board will provide notification, on both the forum and homepage, when a new league file is ready.
Exports may be submitted at any time during a sim cycle. To avoid last-second hang-ups that may prevent you from exporting, all members are advised to send a “safety export” immediately upon importing a new league file. A more thorough export may be submitted later in the cycle. Getting into the habit of sending a “safety export” is good practice.
Members agree to post notice via the appropriate forum if they will be unable to make one or more exports. PEBA members recognize that timely exporting is the most basic and essential requisite of a smoothly running league. In turn, the Board recognizes that life responsibilities/emergencies can and do occasionally conflict with the exporting process. Unexcused and excused missed exports will be handled thusly:
- Unexcused: If you fail to export two consecutive times without explanation, you should expect an email from the Board checking on your status. A timely response will be expected; failing that, the Board will assume you are no longer involved with the league and take steps to transfer control of your team to a new GM. Similarly, the Board will replace members who fail to export five times (consecutive or otherwise) over the course of a season.
- Excused: To gain excused status you must post notice at least one sim in advance (unless it is a true emergency) via the appropriate forum that you will be unavailable for one or more exports and briefly explain the reason. Assuming the reason is valid (and most reasons will be accepted as valid), you will be excused from your exporting responsibilities. Members who will be absent for one or two sims may set their in-game Vacation status to “ON” to allow the AI to handle their team’s affairs. Members who need to miss an extended period should find someone (either within the league or without) to assume exporting responsibility during their absence. The Board reserves the right to assign someone to manage a team whose GM fails to name an interim manager. Returned control of the team to the original GM will be at the discretion of the Board.
Each sim, every GM will ensure the rosters of all teams of all levels that are in-season meet all requirements listed below:
- Major League Roster: 23-25 players, no age limit
- AAA: 23-25 players, no age limit
- AA: 23-25 players, no age limit
- A: 23-25 players, age must be 24 years old or less
- Short Season A: 23-35 players, age must be 23 years old or less
Minor league roster limits (except age) are not enforced during the teams off season.
As the entire PEBA world is meant to mimic real life baseball conditions, teams are expected to have age appropriate rosters. Failure to meet these requirements will result in auto-assignment by the Board (which may not be to your liking). On first offense, when any player is found to be illegally on a roster, the GM will be warned. All subsequent offenses will result CP penalties outlined in that section of this constitution.
Roster Expansion: On September 1 of each year, the PEBA level roster expands to 40 players.
Playoff Rosters: Playoff roster eligibility is determined by OOTP. To be eligible for the playoff roster, a player must be on the 25-man major league roster or DL by the day prior to a league’s roster expansion. If less than 25 players are on a team’s active roster on the listed dates, the vacant roster spot(s) must also remain vacant during the playoffs. Roster moves cannot be made while a playoff series is in progress. Ineligible players on a playoff roster will be removed by the Board. Their vacated roster spot may not be filled for the duration of the current playoff series.
Playoff injury replacement rules:
- If a playoff-eligible player is injured between league roster expansion and the start of the playoffs, he may be replaced on the playoff roster by any player who was on a roster in your organization prior to league roster expansion.
- A player who is injured during the course of the playoffs may be replaced between series by any player who was on a roster in your organization prior to your league’s roster expansion.
GMs are expected to have all applicable lineups, rotations and depth charts fully set up for each team within their organization while that team’s league is in season. Minimum requirements include:
- Appropriate batting orders completely filled out
- Depth charts that are reasonably set up to utilize all hitters on the roster
- At least 4 pitchers slotted as SP
- At least 5 pitchers slotted as RP
As leaving injured players on a roster increases the risk of injury to other players on the roster via overuse, GMs are expected to adjust for injuries (use the Disabled Lists as appropriate) and take other roster movement as needed.
DISABLED LIST MANAGEMENT:
Players must be removed from your DL within one sim of returning to full health and serving their minimum DL stint. Note that the number associated with each DL (15 or 60-day) represents the minimum time the player must remain there, not the maximum.
DESIGNATED FOR ASSIGNMENT LIST MANAGEMENT:
Players will be placed on a team’s DFA list for one of three reasons:
- If you attempt to demote from the majors a player who has no option years remaining and has not previously cleared waivers.
- If you attempt to remove a player from the secondary roster who has not previously cleared waivers.
- All newly acquired players with major league contracts are placed on the DFA list.
Players who are designated for assignment may stay on your DFA list for up to the length of the next two sims + 1 day (usually this will mean 15 days during the regular season). GMs must assign, trade or release a player before his allotted time on the list expires. Failure to do so will result in auto-assignment by the Board (which may not be to your liking).
GMs are expected to keep all teams in their organization fully staffed while in season. Any organization which is not fully staffed at the beginning of the season will be given a warning. Failure to have your organization fully staffed within 2 sim cycles following the warning will result in a $500k fine per open staff slot. The Assistant GM slot is the only slot that is not required to be filled.
Members are required to participate in several league events and functions. These include:
- Participating in the Amateur Draft
- Voting on All-Stars
- Voting on End-of-Year Awards
- Providing opinions or votes on Year-End Rules “Floaters” (when distributed)
In addition, it is expected that each GM will earn at least 50 total CP per season. A CP during a season. A CP “season” concludes upon arrival of the Winter Meetings.
The league also has several special events. Most special events are considered optional (the Amateur Draft being one exception). The Board will spell out any participation requirements in advance of these events.
Article IV Financial Management
PEBA teams have no salary cap. GMs are, however, expected to steer their clubs toward profitability.
If a GM chooses to pursue a policy of deficit spending losses beyond -$35,000,000 will be erased upon the end of a season, but the team (and possibly the GM) will expose themselves to multiple penalties.
- For every $5M below league cash minimum a team ends a season with, the team will lose a point of fan interest.
- An additional fan interest penalty is also assessed to teams who end consecutive seasons with negative total cash and who have failed to make progress towards break-even in the previous year.
- Teams that suffer losses in excess of $25,000,000 will also suffer a loss of one market size.
- Losses in excess of -$35,000,000 will be reviewed by the Board and could be grounds for dismissal from the league.
- Intentionally driving a team’s debt beyond the -$25,000,000 limit, such as by releasing multiple expensive contracts during one season, will be grounds for immediate dismissal.
Owner-Provided Cash Relief: At the end of a season, a team owner may provide cash out of his pocket to cover excessive team losses. For every $2.5M received in this manner, the team will lose a point of fan interest. If the team has available Discretionary Funds, the owner-provided cash will be deducted from those funds. Any portion of the owner-provided cash infusion that is covered by a team’s Discretionary Funds will not count towards a fan interest penalty.
Ticket Prices: Each GM may set his team’s ticket prices. These prices should remain within reason. Setting outrageously high prices – i.e. double what any other team is charging discouraged (prices may be found in the History > Season Summary section of statslab) GM’s will be warned for a first offence and subject to a Fan Interest penalty of -1 for every subsequent offence, Media contracts will be based on a team’s market size.
Maximum Cash & Discretionary Fund: The maximum amount of cash that any team can carry is $35,000,000. This total will be checked immediately upon the conclusion of each season. Teams with cash over their league maximum will have the excess total placed in their private Discretionary Funds account. Funds in this account can be used to purchase ballpark renovation/relocation awards. This account may not exceed $50,000,000. See Article XIV for more details on the renovation/relocation awards that can be purchased with Ballpark Funds.
Revenue Sharing: A set percentage (31%) of each team’s seasonal revenue will be collected at season’s end and distributed evenly amongst all teams in the league. Those teams generating above-average income will pay more, while those generating below-average income will receive more.
Performance Based Loyalty and Market Effects: A team’s performance has the potential to affect its fan loyalty and market size. Since expectations are different in different markets, each team will be reviewed based on the expectations for their market. Teams with the largest markets and largest budgets will have the greatest expectations. Teams in smaller markets with smaller budgets will have lesser expectations. Teams will be awarded or penalized based on how they fared against those expectations.
- The team that exceeds expectations by the greatest amount will receive a market size increase.
- The next 4 teams who most exceeded expectations will see a fan loyalty increase.
- The team that performs the worst against expectations will see a market size decrease.
- The next 4 teams who most faltered against expectations will see a fan loyalty decrease.
Expectations will be based on market size, team budget, playoff appearances in the last ten seasons, and team record over the last 5 seasons. Points are awarded/subtracted based on team record, place in division, playoff appearance, and winning a championship. A minimum of 2 years must pass between fan loyalty changes, and a minimum of 3 years must pass between market size changes. Winning a PEBA championship makes a team exempt from market size/fan loyalty drops for the next 3 years.
Article V Player Contracts, Bonuses, & the Players’ Bill of Rights
The Players’ Bill of Rights, as stated below, is a list of “spirit of play” tenants that members should take to heart before engaging in negotiations with players. The message it sends is that we as a league value realism and spirit of play above personal gain. Though OOTP may allow GMs to sign players to unrealistically long-term, low-end contracts, the PEBA holds itself to a higher standard when it comes to realism and fair play. We choose to police ourselves and adhere to the real world principle that player salaries often will and should increase during a player’s arbitration and early free agency years. Not a rule, per se, The Players’ Bill of Rights is more a statement of principle:
- We shall demand that teams recognize the inexorable push towards increasingly costly yearly salaries during our arbitration years
- We shall not be taken to arbitration, except as a very last resort
- We shall acknowledge that good and just arbiters shall never award us a salary below what we currently earn
- We shall hold our arbitration years dear and our free agency years dearer, not to be pried away but for quantity of coin
- We shall not lightly sign away multiple years of our service at a time
- We shall resist tyrannical GMs who attempt to sign us to contracts featuring salaries below what we currently earn
PEBA Player Contracts: Contracts are governed by several house rules. Before offering a player a contract, familiarize yourself with these rules. Contracts in violation of these rules are subject to review by the Board, which reserves the right to void the contract. If you wish to offer a contract that breaks one or more of these rules, contact the Board prior to making the offer to explain your intent. You will be provided with guidance on an agreeable contract offer.
- Yearly salaries within any multi-year contract offer (as a free agent or as an extension of an existing contract) may never decrease. Salaries may only be at or above the value of the previous season’s salary within a multi-year contract offer. While not a requisite, GMs are strongly encouraged to realistically escalate salaries over the life of a multi-year contract.
- The salary in the first year of an extension must be at or above the value of the player’s current year salary. If you wish to sign the player to a contract with a salary lower than what he is currently making, you must first let him test free agency. Once a player reaches free agency, you may offer him whatever you like.
- Extensions of three or more years in length must adhere to the following minimum salary restrictions:
- All contract years that cover a player’s arbitration years must feature a salary at least equal to the league average salary.
- All contract years that cover a player’s free agency years must feature a salary at least triple the league average salary.
- For the purpose of calculating contract years, an option year will count as a contract year.
- Exception: Between the conclusion of a league’s playoffs and the arrival of free agency, qualifying veterans may be offered a 1-year contract at a salary no less than 75% of the player’s current salary. The qualifications are as follows:
- Player is at least 33 years old as of the conclusion of a league’s playoffs
- Player has a Loyalty rating of “Normal” or higher
- Player has enough service time to qualify for free agency
- Player has signed at least one previous major league contract with his current team
- Player has been under major league contract with his current team for the previous three consecutive seasons or six total seasons
- Teams may not sign a player to a major league extension within 45 days of his signing a major league contract. A brief cool-down period is required before a new contract may be extended.
- If a contract with a player is voided, the GM’s next contract offer to the player must feature a guaranteed average yearly salary at least 150% of the average salary of the previous offer (including option years).
Bonus Clauses: Bonus clauses in contracts are governed by several house rules, both for free agents and extensions. Contracts in violation of these rules are subject to review by the Board, which reserves the right to void the contract. If you wish to offer a contract that breaks one or more of these rules, contact the Board prior to making the offer to explain your intent. You will be provided with guidance on an agreeable contract offer.
- Players must meet a minimum average guaranteed salary value in order to qualify to be offered Royal Raker or Golden Arm bonus.
- Contracts require an average guaranteed yearly salary value of at least $5M to qualify for award bonus offers.
- Example: GMs are allowed to offer a Royal Raker bonus along with a contract offer of $4M for 2010, $5M for 2011 and $6M for 2012 (average value of $5M). If the $6M for 2012 is absent from the offer (dropping the average value
- PA/IP bonuses can be given to any player, up to 650 PA / 200 IP.
- The cap on the amount of total bonus money that may be offered is 25% of the highest guaranteed yearly salary in the contract.
- Example: In a contract offer of $5M for 2010, $6M for 2011 and a $7M option for 2012, a GM may offer bonuses up to $1.5M (25% of $6M, the highest guaranteed yearly salary in the contract).
- From June 6th until the end of the PEBA playoffs, bonuses may only be offered to free agents if the contract spans multiple seasons.
- If a contract features an illegal bonus, the bonus will be added to yearly salaries.
- Example: GMs cannot include Royal Raker or Golden Arm bonuses unless the average guaranteed yearly salary value of the contract is at least $5M. If a PEBA team signs a contract with a player that features an average guaranteed yearly salary value of $4.5M and includes a $1M Royal Raker bonus, that bonus will be eliminated and $1M will be added to the base salary of each season covered by the contract.
Vesting, Player and Team Options
These are allowed in multi-year contracts subject to the following provisos
- Player options must precede team options when both are offered in the same contract
- Team options must include a buyout fee of at least 25% of that year’s salary
- Vesting options must be realistic. You cannot ask for more than:
- 30 games started, 180 IP (starters)
- 20 games finished (Relievers)
- 450 AB, 120 games played.
International Free Agent Signing Period: In July of each year, PEBA teams are allowed to bid on International Free Agents. Limitations of bonuses provided to these players are managed and published inside OOTP.
Article VI Drafts
Amateur Draft: The PEBA Amateur Draft will be held on June 7th of each season. It is 15 rounds in length, managed via StatsLab, conducted live in the PEBA chat room (linked from the league homepage) over a two-day period. These live events will be scheduled well in advance to allow GMs time to prepare. Though attendance at the live event is not mandatory, participation in the draft itself is mandatory. PEBA GMs unable to attend live drafting hours will be expected to create a pre-rank list within StatsLab that is sufficiently deep to cover for at least 7 rounds. All GMs are encouraged to create draft lists even if they plan to attend the draft. GMs are also encouraged to cover themselves beyond the minimum required draft rounds.
Rule 5 Draft: PEBA will hold a Rule 5 draft on December 1st of each season. Each round, teams will have the option of either making a pick (if they have an available secondary roster slot) or passing. The Rule 5 Draft will end when all teams have passed in a round. GMs will use OOTP’s in-game draft utility to construct their Rule 5 draft lists. Teams cannot make more selections than they have open secondary roster spots. Players selected in the Rule 5 draft must stay on the selecting team’s active roster or DL for one full season. They may be traded or released. If the player is traded, the acquiring team will still be required to keep the player on the active roster for the entire season. Players who are released are automatically returned to their previous team. In order to provide a consistent Rule 5 draft environment, the following rules are in place during the Rule 5 sim cycle. No players may be added to active or secondary rosters during the Rule 5 draft sim cycle. There is a trade freeze during this sim cycle. All healthy players eligible to return from the 60-day DL must be rostered or released during the sim cycle preceding the Rule 5 draft. Failure to properly attend to your roster prior to the roster freeze could result in your team losing desirable players. Once rosters are frozen, there is absolutely no recourse. It is your responsibility to attend to your roster in a timely manner.
For all drafts, order will be determined by record in the previous year (from worst to best). Drafts will be in “straight” order, with teams picking in the same slot each round (excepting cases where draft picks have been traded).
Article VII Trades
Trading Period: Trades may be made from the end of the PEBA post season until the trade deadline (July 31 of each season). Players, draft picks, and cash are all viable items to trade.
- No more than five players may be included by a team in a single trade.
- Players with at least 10 years of major league service and at least 5 years spent with current team may exercise their 10/5 rule rights to veto a trade. GMs will be informed if/when this occurs.
- Players selected in the Amateur Draft are ineligible to be traded until the conclusion of that season’s PEBA playoffs.
Other Trading Restrictions/Qualifiers (Waived During Winter Meetings):
- Players on a team’s 60-day DL may not be included in trades. Additionally, players listed as facing one month or more of recovery time may not be included in trades.
- No player may be traded within 90 days of signing a major league contract, or within 30 days of signing a minor league contract.
- Free agents signed to off-season major league contracts may not be traded until May 1st of the upcoming season
- PTBNLs: No Player to Be Named Later may be included in a trade.
- Draft Picks: No more than 5 picks may be included by a team in a single trade. Only picks for the upcoming Amateur Draft may be traded. Draft picks may not be traded during the sim cycle directly preceding an Amateur Draft.
- Cash: Only cash on hand may be traded, No deficit trading unless the team is relinquishing more unpaid salary than the amount of cash it is trading.
- Neither Contributor Points nor Discretionary Funds can be traded.
- A team may not make multiple trades with the same trading partner during any 19 day (in game) period that will place the teams in violation of any of the player restrictions above. (This will be waived during the Winter Meetings.)
No team may circumvent any of the above constraints in any way. This would include waiving players in order to avoid a trade restriction, or trades through third parties that have the explicit intent to circumvent the rules. Teams deemed to be intentionally circumventing trade restrictions will have the transaction nullified, and repeated offenses could result in dismissal from the league.
Financial Trading Considerations: It is the responsibility of GMs to police themselves regarding contracts acquired via trades. While you may exceed your budget, bear in mind that there are penalties for being too far in debt (see Article IV).
Announcing Trades: Once a trade has been agreed to, notification of the agreement should be posted in the forum. One of the parties should post a list of exactly what each team is receiving. Please hyperlink players’ names to their HTML player pages. Minor league players should have their current level noted. The second party must then confirm the trade by reprinting the full list of what is being traded (links not necessary). Both GMs may include simple instructions on where to assign acquired players in advance of the upcoming simulated games (please keep these brief to keep the workload reasonable). Please format your thread headers thusly: “Trade between ARL and AUR”. Use this guide to insure proper trade post protocol.
Trades involving more than two GMs must be executed as a series of two-team trades. Each of these must be posted with a header that indicates both that they are part of a multi-team trade and the order in which they should be processed (e.g. “CAN-OMA-YUM: Trade between CAN and OMA (Part 1 of 2)”).
Processing Trades: The Board must review all trades and sign off on them before they become official. Once approval has been given, the trade will become final and will be reflected in the next sim. Most trades will be passed without question. Factors which may hold up a trade include (but are not limited to) a.) one or more violations of the trade restrictions listed above, b.) a massive and patently obvious imbalance in returns, or c.) extremely unusual structuring (e.g. 1 player for 10). In these instances, the Board will work with the GMs involved to mediate a satisfactory deal.
Protesting Trades: Individual GMs who feel a trade meets the criteria for disallowing should PM the Board privately to express their opinion. If a sufficient number of complaints are registered, the Board will discuss the matter with the GMs involved in the trade before making a final determination on the fate of the deal. Public complaints of trades will not be tolerated.
Article VIII Winter Meetings
The Winter Meetings will be conducted as a non-mandatory live event each off-season. Player trade restrictions are waived for the duration of the Meetings as noted in the Trades section of this constitution. In addition, teams in attendance may trade discretionary funds and Contributor’s Points.
Article IX StatsLab
The PEBA employs StatsLab, an online utility suite created by community member “fhomess”,which can be found linked from the league’s home page. League activities managed in this utility are:
- Export Tracking: Check this page to verify that your export reached the server. Also displays the last time the league file was updated.
- Trade Block: Advertise your available players and your team needs, and view the needs and offerings of other teams from around the league.
- Amateur Drafting: The PEBA will conduct its amateur drafts through this module. GMs are required to create draft lists to cover for when they are unable to attend a draft in person (as well as to use as references if they attend).
- List of Managers: Names and contact info for every member of the league.
- All-Star Voting: All GMs are required to vote for All-Stars in both leagues.
- Awards Voting: All GMs are required to vote for end-of-season awards in both leagues.
- Other Useful Information & Metrics: Contains a plethora of information that is invaluable for article creation, strategic planning and historical perspective. Subsections of Career Metrics include:
- Players: StatsLab player pages provide far greater detail than OOTP’s, including wOBA, win shares, similarity scores, black/gray ink scores and Hall of Fame standards. Members are encouraged to link their articles to StatsLab player pages.
- Teams: Provides historical reference for team batting/pitching, positional/pitching starters, ballparks and individual seasons.
- Parks: Pictures and statistics from the league’s ballparks.
- Player and Team Leaderboards: A wealth of information that provides context for the performances of players/teams.
- Graphs: Allows a visual display of long-term statistical trends.
- Draft History: Lists not only the players selected in a given draft but also their current team along with their major league statistical totals. Also includes the Draft Analyzer, which compares draftees to one another in a number of different areas.
- Win Shares: Displays players’ batting, pitching and fielding win shares for a given season.
- Payroll: A listing of your team’s payroll projections for the next several years. Include player age and service time.
- Free Agents: View at a glance all the players who are eligible for free agency in a given year.
- Last Sim:This module should be every member’s first stop after each sim. Contains a myriad of useful post-sim info, including:
- Standings: Up-to-date standings for spring training, the current season, the previous sim or a time frame of your choosing.
- Box Scores: Your team’s game results from the previous sim.
- Graphs: View graphs for various pennant races and a host of seasonal statistical trends over a user-defined time range.
- Stats: Your players’ statistical results from the previous sim. Also allows you to view players’ season stats.
- Team Stats: Your team’s statistical results from the previous sim. Also allows you to view season stats for teams and leagues.
- Top Performances: The most notable games and individual performances of the last sim. Includes notes for especially impressive accomplishments.
- Milestones: A listing of players’ progress towards various statistical milestones. Also includes Record Watch, which displays seasonal and career records in a variety of stats, along with the 5 players who are on pace for the highest total for each stat at season’s end.
- Preview: A must-stop on sim mornings! Get the scoop on big storylines in the upcoming sim, including noteworthy match-ups, streaks, injuries and who’s hot/not.
- Playoff Odds: Uses Pythagenpat to display expected W-L record and to determine the playoff odds of each team in the league, along with their division win and wild card chances.
- Playoffs: Provides a collection of stats and box scores for each playoff match-up.
- Stat of the Day: Random trivia that’s sure to entertain and enlighten.
Article X Article Writing & Forum Etiquette
Article writing is one of the most valued ways that members can contribute to the betterment of the league. GMs are encouraged to use as much creativity, including the use of images and other media in their creations. Commonly used features include inserting pictures, hyperlinking text/pictures, changing font types/sizes/styles, and inserting HTML code. If you prefer, you may instead type your articles in Word or another Rich Text Format editor. When you are finished, simply copy your text and paste it into Submit News.
Members are required to hyperlink the first appearance of any PEBA-related proper noun (names of players, teams, personnel, leagues, etc.) to their respective HTML or StatsLab pages, and to include any diacritics appearing in names. An easy way to do this is to go the respective HTML/StatsLab page, copy the pre-hyperlinked name and paste it directly into your article. This method retains any diacritics in the name (like accent marks, for instance) and will work in both Submit News and Word (the hyperlinks will transfer when pasting from Word to Submit News).
New members will receive a reminder notice when submitting an article lacking links/diacritics. For established members, articles submitted without links/diacritics will have CP deducted from the amount they would have earned. 1 CP will be deducted per missing link/diacritic, with the first miss gratis. No notification of deduction will be sent; established members are expected to be aware of league policy on this issue.
Pictures and graphics can be added to your stories through Submit News as well. They will need to be housed somewhere on the internet, either on your personal web space, at an image website like Imageshack.us, or uploaded directly to the PEBA server. To add an image, place your cursor where you would like it to go and click the “Insert/edit image” button located on the bottom-left of the icon rows. A window will pop up. Enter the location of your picture into the “URL” field (see below for instructions). Click on the “Advanced” tab and type a description of the picture in “Title” field (this description will appear when the mouse cursor is hovered over the picture). If the dimensions of the picture exceed 300 pixels either horizontally or vertically, use the “Dimensions” field to shrink the picture. You can play around with the other options as you like. When you’re finished, click the “Insert” button to add the picture.
- In Internet Explorer: To get the URL of a picture, right-click on it and select “Properties” from the pop-up menu. Highlight the text in the “Address (URL)” field, right-click on that highlighted text and select “Copy” from the pop-up menu.
- In Firefox: To get the URL of a picture, right-click on it and select “Copy Image Location” from the pop-up menu.
Hyperlinking of pictures and text is also possible through Submit News. To hyperlink a picture, click on it and then click the “Insert/edit link” button located on the bottom-left of the icon rows (just to the right of the “Insert/edit image” button). Then you simply paste the link into the URL field and click the “Insert” button. Your picture is now linked. Follow the same method for linking non-PEBA-related text. Highlight the text to be linked, click the “Insert/edit link” button, paste in the URL and click “Insert”.
At your option, you may also add “Easter egg” links. Easter egg links are links to non-PEBA-related web pages. Readers enjoy finding these surprise links littered throughout the league’s articles. You add Easter egg links just as you would a normal link. Highlight the text to be linked, click the “Insert/edit link” button, paste in the URL and click “Insert”. Links to inappropriate material will be removed.
In certain advanced cases, you may wish to insert HTML code into your article. This is useful when creating an article that uses a HTML template (example). To insert HTML, click on the “Edit code” button located on the bottom-right of the icon rows (third icon from the right). Copy your HTML code and paste it into the window that pops up. Be sure to paste over any existing code if you’re copying over a full article. When you’re finished, click the “Update” button and your imported code will be displayed in Submit News.
When you’re ready to submit your article, locate the Publishing section located directly under the box where your text is typed in. Select “Submissions” from the Section pull-down menu and select your team’s name from the Category pull-down menu. You may also enter in an Author Alias if you like. Type in a Title for your article at the top of the page.
Now you’re ready to submit your work. Just to the right of the Title field is the “Save” button. When you click the “Save” button, the article is sent to an editor’s inbox. The editor will make any necessary edits and publish the article on the homepage.
Once the article has been published, copy the homepage version of the text and paste it into a new thread in the appropriate writing sub-forum. This will give league members an opportunity to comment on your work. Forum versions of article need not be hyperlinked.
When constructing article storylines, please keep the following in mind:
- Consider the feelings of those whom you will be referencing, including both current and former league members. Disparaging comments towards past or present members will not be permitted.
- The PEBA website draws a wide variety of visitors. To accommodate the broadest readership possible, coarse language in articles is not permitted.
- Be aware of the league’s fictional timeline and established canon. Articles must adhere to previously established fiction, and real world events should be referenced in past tense to reflect the fact that the PEBAverse is years ahead in their timeline.
- It is permissible to reference politics and political figures in a neutral manner. However, staking or advocating specific political positions in articles is to be avoided.
- Hateful or bigoted speech is strictly forbidden and grounds for expulsion from the league.
The PEBA forums are provided as a place for league members to share their thoughts on matters both related and unrelated to the league. Members should create new threads in the appropriate sub-forum. Two off-topic sub-forums are provided for discussion of non-league topics. All topics are welcome in these sub-forums with the exception of political discussion/debate, which is forbidden.
Members are expected to maintain civility when communicating with their peers on the forums. Competitiveness is welcome as long as respectfulness is maintained. Disagreement and debate will naturally be part of the forum experience, yet at all times, members should consider the feelings of their peers before posting. Members making disrespectful or insulting posts will receive a warning. Hateful, intolerant or bigoted speech will result in a member’s immediate expulsion from the league.
PEBA forum etiquette requires that members refrain from making multiple posts in a single thread in a short time span if no response from another member has yet been made. If a member wishes to make a number of quotes and responses, or if he has multiple thoughts to share, he should include them all in one post rather than separate them into multiple small posts made one right after the other. If a member thinks of an addendum to a post he just made, he should edit his last post or wait for another member to respond before posting his new thought.
Members are welcome to maintain a team blog in the appropriate league writing sub-fourm. Forum blogs are excellent tools for posting quick thoughts when there isn’t time or material to flesh out a full-length article. Blog entries do not need to be formatted like homepage aritlces (i.e. no links or diacritics need be included). Members maintaining forum blogs should create new forum threads for articles submitted to the homepage rather than posting articles in their blog.
New members will receive a reminder notice when making rapid fire posts in a thread. For established members, rapid fire posting will result in a CP penalry. -1 miscellaneous CP will be assessed for repeated violations of forum etiquette. No penalty notification will be sent; established members are expected to be aware of league policy on this issue.
Article XI Contribution Points
Members may earn Contribution Points (or CP) by participating in various league activities. These CP’s can be exchanged during the PEBA’s Winter Meetings for a variety of benefits, CP can be earned in several ways. No more than 600 points can be carried over from one year to the next, any CP’s over 600 will be lost. The rate of these events are as follows:
Standard Awards (Maximum: 350 points)
- BLOG POSTS: 5 CP per post. Each post to be at least 2 to 3 substantial paragraphs, +5 CP if players names linked. Max of 200 CP
- ARTICLES: 3 CP per 100 words, must hyperlink all PEBA-related proper nouns on their first occurrence. No maximum points
- FORUM POSTS: 1 CP per three forum posts (not including blog posts)
- ATTENDANCE AT LIVE EVENTS: 25 CP each day for at least 5 rounds of Amateur draft, 25 CP for at least 2 hrs at Winter Meetings
- TRADING AT WINTER MEETING: 25 CP for making at least on trade at the winter meetings involving a player from your 40-man roster or Top 10 prospect.. Both partners to be present for reward to be earned.
- EXPORTING 2 CP per export
- DUE DILLIGENCE 10 CP each for having no DFA, Roster, or DL violation all season, 5 CP each for 2 or less violations in each category
- MANDATORY VOTES 10 CP for each vote
- MINOR LEAGUES 20 CP for winning any minor league championship and 10 for coming runner up. 5 CP plus either 1 player nickname or change of uniforms for making post season.
Bonus Awards (Annual Maximum: 50 points)
From time to time the Board may award bonus CP’s for actions helpful to the league (contributing to server costs, help with recruiting, artwork etc). The amounts and frequency are awarded at the Boards discrestion.
New GM Welcome Present
New Gm’s will receive 100 CP’s when they join the league as a welcome present
IMPORTANT : GM’s should earn at least 100 CP’s a season for automatic renewal of GM contract (New GM Welcome Present CP’s cannot count towards this total). At least 30 CP must come from blog posts, 20 CP from forum posts and 20 CP from Article posts
Article XII Standard Contribution Points Rewards
Contribution points can be exchanged during the Winter Meetings for any one of several improvements or changes to the organization and the players in it. Note, however, that the PEBA takes its history very seriously. Before considering team detail changes, please keep the following notes in mind.
- New GMs may not alter team details until they have spent one full season with the league
- Any desired change to major or minor league team details must be announced to the Board well in advance. See the respective reward descriptions for details.
- For desired location changes, the geographical distribution of other teams in the changing team’s division/league and the appropriateness of the population of the desired new location relative to the changing team’s league must be considered. Locations that are deemed inappropriate for either of those reasons will be disallowed. In some cases, a location change may be possible with realignment involving one other team. In these instances, if all else is acceptable, the Board will speak with the GM of the other team to determine if realignment would be acceptable.
- Team nickname changes must bear some relevance – historical, cultural, etc. – to the team’s location (Exceptions to this will be allowed if the relocating team retains its previous nickname). Name changes that bear no association with the team’s location will be disallowed
- While a GM requesting an art change is welcome to send in a sample, the Board reserves the right to reject submitted art samples. Samples may be used by the PEBA art team as inspiration for a unique design. The GM will be provided with multiple samples to choose from but should be aware that his own art submission may not be used.
- Fan Interest: Exchange 20 CP for a one point FI increase, not to exceed 85.
- Cash: Exchange 40 CP for $1,000,000 in cash, not to exceed the cash maximum.
- Change Minor League Affiliate Details: Exchange 20 CP + an article on the changes to alter details of one of your minor league affiliates. You may change as many details as you like (city, name, logo, colours, ballpark, etc.). Selection of this reward must be announced to the Board prior to the conclusion of your league’s regular season, and all desired changes must receive Board approval. This reward may be selected once every three seasons for each affiliate.
- Change Major League Team Details: Exchange 60 CP + an article on the changes to alter details of your team. You may change as many of these details as you like: nickname, logo, team colors, cap and jersey. Selection of this reward must be announced to the Board prior to the arrival of your league’s All-Star break, and all desired changes must receive Board approval. This benefit may be selected once every six seasons.
- Change Ownership: Exchange 100 CP + an article on new ownership to alter details of your team. You may submit new details for your team’s owner, including name, nickname, date/location of birth, nationality, height/weight and a new picture. Your new owner’s Patience and Spending traits will be randomly determined by OOTP. All changes must be approved by the Board. An owner created/altered through the Change Ownership reward is protected from OOTP-generated ownership changes for five seasons. This benefit may be selected once every six seasons. New league members may select this reward during their first off-season with the league regardless of when the team last changed owners.
- New Ballpark Picture: Exchange 50 CP to have a custom rendering of your major league park created, or 25 CP for a rendering of one of your minor league parks. You may supply your own rendering if you prefer, which must be approved by the Board. This picture will display during your in game home park replays.
- Add Nickname: Exchange 5 CP + an article explaining the nickname. You may add a nickname to any one player. All nicknames must be approved by the Board. Please use good taste!
- Add Personnel Nickname: Exchange 5 CP (normal personnel) or 20 CP (GM/team owner) + an article explaining the new nickname. You may add a nickname to any one personnel, GM or team owner. All nicknames must be approved by the Board. Please use good taste!
- Change Facial Hair : Exchange 5 CP + an article explaining the new facial hair. You may select a new facial hair style for your player from any of these options. Selections will remain in place for three seasons or until the player is no longer under contract with his current team, whichever comes first. This reward may only be selected twice per year.
- Define Feeder Player: Exchange 15 CP + an article about the selected player. You may choose a first-year feeder player’s name and hometown (nationality may not be altered). You may also provide a picture for FaceGen conversion or request a custom FaceGen photo be made to your specifications. For an extra 5 CP, you may add a nickname. Only newly generated feeder league players who have not appeared in a game or players who entered your team’s international complex during the previous season and have not accrued any service time as a professional, are eligible to be defined by this reward. All details must mesh with a player’s nationality and be approved by the Board. In the event that two members select the same player to define, priority will be granted on a first-come, first-served basis. This reward may only be selected once per year.
- Improve Personnel: GMs may improve the rating in any category of any personnel within their organization. Exchange 30 CP to purchase one die roll. Each die roll determines the rating gain the personnel earn. This may only be selected once per year. The chances for gains are as follows (NOTE: Scale below reflects OOTP’s internal ratings scale, not the 1-10 ratings scale visible on the Personnel page):
- 15 point gain – 50 % chance
- 10 or 25 point gain – 20% chance each
- 5 or 30 point gain – 5% chance each
- Convert Player to Personnel: Exchange 20 CP + an article explaining the new role to convert a retired player into a coach or Scouting Director for your organization. Players who retired from your organization or played the majority of their major league careers for your organization can be converted immediately; others require a 3-year wait after their retirement. GMs can specify what kind of coach (Manager, Bench, Hitting, Pitching) they want the converted player to become. Upon conversion, new personnel will be assigned ratings by OOTP. Additional points for upgrading ratings will be granted to GMs selecting this reward depending on the role assigned to the new personnel. Players converted to Managers/Bench Coaches will receive 240 points to be distributed to ratings at will. Players converted to Hitting/Pitching Coaches will receive 80 points to be distributed to ratings at will. Players converted to Scouting Directors will receive 200 points to be distributed to ratings at will.
Article XIII Winter Ball
GMs may send up to two eligible players to Winter Ball, where they can increase their actual (but not potential) ratings. While all players sent to WB will show improvement, some will make greater strides than others. Here are the factors that improve the chance for a breakthrough:
- Working on fewer different areas
- A low actual rating in the area(s) being worked
- Where applicable, a high potential rating in the area(s) being worked
- Where applicable, a large spread between potential/actual ratings in the area(s) being worked
- Focusing on improving vs. L/R-handers
To be eligible for WB, a player must meet all of these qualifications:
- Must be between the ages of 20-30
- Must have at least 2 years of professional service time
- Must have accumulated at least 200 career PA or career 50 IP at or above AA
- Must not have more than 1-year major league service time
- Must not have previously attended Winter Ball
- Must not be injured as of the conclusion of the Winter Meetings
A maximum of 110 CP may be used on a player. There must be enough of a gap between the potential and actual ratings you’re trying to improve to allow room for growth. Players with little separation between actual/potential ratings are not good candidates for improvement in that area. Areas that lack potential ratings are guaranteed to be improved.
Working on any qualified area will always result in a baseline improvement. Because scouts differ in their evaluations of a player’s ratings and because the 1-10 scouting scale doesn’t readily display ratings gains, it’s impossible to precisely quantify the minimum improvement that each scout will report. However, since these are “true” improvements made within the player editor, these increases will translate into on-the-field performance. The gains will increase – sometimes dramatically – depending on the listed breakthrough factors.
Below is a list of available WB improvements and their associated CP costs. For each category where multiple ratings can be improved, ratings listed further to the right are more easily improved that those listed further to the left. “Total packages” can be purchased for most categories; these improve every rating in the category, albeit to a lesser degree than specializing. There is also a cash cost associated with sending players to WB that is determined by how much total CP is being spent:
- 25-50 CP: $500,000
- 51-100 CP: $1,000,000
- 151+ CP: $2,000,000
- Basic Batting – Avoid K’s (30 CP), Gap (30 CP), Power (60 CP), Eye (50 CP). Alternately, you can purchase a “total package” that trains all 4 ratings for 110 CP. You may direct your player to focus on particularly improving a rating vs. LHP or RHP for an additional 15 CP.
- Miscellaneous Offense – Running Speed (55 CP), Stealing Bases (55 CP), Baserunning Instincts (40 CP), Sacrifice Bunt (20 CP), Bunt for Hit (20 CP). Alternately, you can purchase a “total package” that trains all 5 ratings for 80 CP.
- Fielding – Range (70 CP; not for catchers), Error (60 CP; not for catchers), Arm (70 CP for catchers / 50 CP for non-catchers), Turn Double Play (30 CP; infielders only), Catcher Ability (40 CP; catchers only). Improving any of these ratings will have a positive effect on overall positional ratings. Positions at which the player is currently more proficient will benefit more from this training than positions at which the player has little experience.
- Learn New Position – This is an extremely intensive training, and GMs must spend 110 CP to reflect their player’s total focus on gaining this new proficiency. You may select the position to be learned. The final results aren’t guaranteed, but you should expect a minimum rating of 2 in the new position. A player must have at least one positional rating of 3 or higher according to OSA to be eligible for this improvement. The rating of the newly learned position will not exceed the player’s highest current positional rating. The new rating is greatly influenced by the position you’re trying to learn and the player’s current defensive ability. The defensive spectrum is as follows (with progressing difficulty from left to right): 1B – LF – RF – 3B – CF – 2B – SS. Players trying to learn an easier position will have a greater chance of a breakthrough. Players currently proficient in difficult positions will have an easier time learning a hard position. No player may gain proficiency at catcher or pitcher via this improvement.
- Basic Pitching – Movement and Control (55 CP each). You may direct your player to focus on particularly improving a rating vs. LHB or RHB for an additional 15 CP.
- Miscellaneous Pitching – Stamina (60 CP), Hold Runners (25 CP).
- Defensive Training – You may purchase a “total package” that upgrades your pitcher’s four defensive ratings plus his positional rating for 40 CP.
- Pitch Perfection – Improve a pitch currently in a pitcher’s repertoire (55 CP each).
- Pitch Focus – Remove one pitch from pitcher’s repertoire and improve remaining pitches (90 CP). You may select the pitch to be removed and designate how you would like your pitcher’s talent improvements to be distributed amongst his remaining pitches (e.g. 50% towards fastball, 40% towards slider, 10% towards curve). The great the pitcher’s talent in the removed pitch, the more gain will be realized in his remaining pitches.
- Learn New Pitch – This is an extremely intensive training, and GMs must spend 110 CP to reflect their player’s total focus on gaining this new proficiency. The player is guaranteed to learn the new pitch, though the final ratings aren’t guaranteed. Both Current and Potential talent are increased by this reward. The ratings of the newly learned pitch will not exceed the player’s highest Current/Potential pitch ratings.
Article XIV Ballpark Rewards
NOTE: Members must have participated in the PEBA for one full season before qualifying to select any Ballpark Reward with the exception of Additional Seating. Cash costs of ballpark rewards will first be deducted from a team’s private Ballpark Funds account (if available) before on-hand cash reserves are touched. See Article IV for details on Ballpark Funds accounts. Unless noted, all Ballpark Rewards require an article about the reward to be submitted prior to the start of the upcoming season.
- Additional Seating – 50 CP base cost + Construction Costs(see below). Must be purchased in blocks of 100 seats. No more than 5,000 seats may be added during one off-season and no ballpark may exceed 55,000 seats. Construction costs per 100 seats are as follows:
- 35,100-45,000: 2 CP + $40,000
- 45,100-55,000: 3 CP + $70,000
- Grass – Convert field to grass turf for $2,000,000
- Artificial Turf – Install artificial turf for $4,000,000
- Permanent Roof – Convert your ballpark into a dome for $10,000,000. This renovation cannot be undone once selected.
- Retractable Roof – Add a retractable roof for $15,000,000. This renovation cannot be undone once selected.
- Move Fences – Alter your ballpark’s dimensions by raising/lowering or bringing in/pushing out your outfield fences. The cost is $1,000,000 + $50,000 per foot of change. Moving the fences will alter your ballpark’s factors (exact changes to be determined by the Board). Final dimensions must be approved by the Board.
Ballpark Naming Rights
Teams may sell the naming rights to their stadium in exchange for either fan interest or cash. This allows GMs to rename an existing stadium. There are two ways to choose this reward:
- “Responsible Renaming” – Teams choosing this path recognize that fans prefer a less corporate, more community-oriented name for the ballpark. Exchange 40 CP + $500,000 (ballpark funds may not be used to pay this cash cost). Your fan base rewards your responsibility with +2 Fan Interest (max 85). New ballpark names must be approved by the Board. This reward may only be selected once every ten seasons.
- “Corporate Sellout” – Teams choosing this path recognize that the highest dollar can be had by selling out to the highest bidder. Receive for $3,000,000 plus the right to rename your ballpark. This will not allow a team to exceed the cash maximum. Fan dissatisfaction with your mercenary ways results in -1 Fan Loyalty. New ballpark names must be approved by the Board. This reward may only be selected once every ten seasons.
Constructing a new 35,000 seat ballpark in your current city costs 100 CP base cost + $50,000,000, and you must submit a news release at least 1,000 words in length announcing plans for the new ballpark. At the time this reward is selected you may elect to increase the new ballpark’s capacity to 45,000 for an additional $10,000,000 or to 55,000 for an additional $25,000,000 above the base cost. Additional CP may be exchanged at the time of purchase to offset construction costs; every 10 CP spent will lower the construction costs by $1,000,000 (to a minimum of $25,000,000). Ballpark construction costs are eligible for a payment plan (see below).
There are a number of benefits to constructing a new ballpark:
- Fan loyalty increases by 1
- Market size increases by 1
New ballparks open one full season after being selected as a reward. GMs may choose the type (open / retractable roof / dome) and turf (grass / artificial) of their ballpark. Dimensions and wall heights may also be determined by GMs, although final plans are subject to approval by the Board and a surcharge may be levied in the case of particularly unusual designs. A name and unclaimed picture may also be chosen for the new ballpark. Teams must stay in their new ballparks for a minimum of 10 years.
Any GM may elect to relocate his team (the Board must approve your team’s new location). Details are essentially the same as the Ballpark Construction reward. Certain teams may have extra incentive to relocate, however, while others may have incentive to stay put. There are 6 criteria that are checked when you elect to relocate:
- Fan interest 60 or less
- Fan loyalty “Slightly Above Average” or less
- Market size “Average” or less
- Five consecutive losing seasons
- Team not profitable over the previous three seasons
- Attendance less than 65% of stadium capacity in both the previous two seasons
GMs who meet 3 of the 6 criteria qualify for double the Ballpark Construction reward (+2 Fan Loyalty and Market Size). GMs who meet 1 of the 6 criteria will receive the same benefit as the Ballpark Construction award. GMs who don’t meet any of the criteria will still gain +1 Market Size but will take a penalty of -1 to Fan Loyalty (reflecting the “mercenary” ways of team ownership). In all circumstances, relocation confers the additional benefit of allowing a team to change major league details as if the “Change Major League Details” reward had been selected (no CP or cash expenditure required, but the required article on changes still applies).
Ballpark Construction and Relocation (but not Renovation) costs are eligible for a payment plan. Rather than paying the full construction costs at the time the reward is selected, you may instead elect to pay 10% at the time of selection and break the remaining payments up over four years. Choosing this option adds an additional 20% to the total cost. For example, you could elect to spread out the entire cost of a $50,000,000 ballpark over four years. Doing so would add 20% to the cost, increasing it to $60,000,000. You would now owe just $6,000,000 up front and $13,500,000 each of the next four years (due during the Winter Meetings).
Using the payment plan delays the completion of the construction/relocation as well as the trigger of secondary benefits (fan interest/loyalty and market size) until the full sum has been paid. Defaulting on a payment will result in a fan interest penalty and an interest charge of 30% on your next payment. Defaulting on a second consecutive payment will cancel the reward. In this circumstance, there will be no refund.
Article XV League Settings
The league settings detailed here are subject to change. The Board reserves the right to make changes to league settings during the off-season as he sees fit. While most of these changes will be reported, some may be made without notification in an effort to change the landscape and “shake things up”.
- Scouting and Coaching are enabled.
- GM Control is set to “GM Only”
- Injuries are enabled.
- Player Personality Ratings and Morale System are enabled
- The PEBA will play a 162-game schedule with no interleague games.
- Normal regular season sims will cover 7 in-game days.
- Normal regular season Waiver Period Length will be 8 days; Normal regular season DFA Period Length will be 15 days.
- PEBA secondary roster size will be 40 players.
- All PEBA teams at all organizational levels will use the DH.
- PEBA organizations will have a AAA, AA, A, and Short Season A teams.
- Roster limits are 25 players for all levels except PEBA SS-A which has a limit of 35 players.
- The standard DL option will require a stint of no less than 14 days.
- All player and coaching ratings are on a 1-10 scale.
- Ratings > Max are not revealed, instead appearing as “10”.
- Box Scores will be kept for all leagues. Game Logs will be kept for Human Leagues only. Game Replays will be kept for Human Teams only. News Logs, Injury Logs, and Transaction Logs will be kept from all leagues.
- Career L/R Splits, Fielding and Postseason Stats will be kept for all levels.
- Fictional Player and Coach Pictures are enabled (normal color).
- Trading with AI-run teams is disabled.
- Draft pick trading is enabled.
- Baseball America’s Top Prospect List will be updated once yearly upon the start of each new season.
- The PEBA Amateur Draft will be held on June 7th.
- PEBA will have four feeder leagues – 2 College and 2 High School – from which players will enter the league’s draft.
- The Amateur Draft Pool will be revealed 75 days prior to the draft. The draft will be populated exclusively via feeder league players.
- PEBA roster expansion will occur on September 1st.
- PEBA Playoffs: 12 teams participate (6 division winners + 6 wild cards). Round 1 (PEBA Wild Card Round) is best-of-5 in 2-2-1 format, with no off days. The two teams in each league with the best record will have a first round bye. Round 2 (Divisional Round) Round 3 (League Championship Series) and Round 4 (Rodriguez Cup) are best-of-7 in 2-3-2 format.
- Minimum Days of Service for one Service Year are 172 in the PEBA.
- Players reach arbitration eligibility after 3 service years and free agency after 6 service years in the PEBA. Only major league service years count towards arbitration eligibility.
- Free agents may sign with international leagues, and vice versa.
- Each team has access to its entire revenue. There is no Salary Cap.
- Revenue Sharing: 31% of each team’s income will be distributed amongst all PEBA teams on the first day off each off-season.
- Cash Maximum is +/- $35,000,000.
- League minimum salary is $510,000.