I agree wholeheartedly with Frank here on all points. We own the original Dominion, the Intrigue expansion (which also can be played as a base game), and we just got Prosperity for Christmas. I REALLY like the Prosperity expansion, even more than Intrigue - it adds some elements that make Dominion seem more like a whole new game. I've heard a lot of folks say that the Dark Ages expansion is too weird to be enjoyable. I've played with Seaside and Alchemy. I really don't like the potions mechanic added by Alchemy. Seaside is unmemorable to me. Intrigue is a very natural, seamless extension of the original game, and allows you to expand (if you also own the original game) to a 5 or 6 player game - that may not be important to you, as games with more than 4 people drag on quite a bit.Nutmeggers wrote:Dominion is a game that since this thread went up, I have played with some additional expansions. I have a friend who has almost all of them and I have 5 now. I won't be buying any more because there's really only so many you need and I don't care for some of the more aggressive/frustrating cards. What I continue to like about the game is that each time you start with a new tableau of cards to use in a game, it's like a new logic problem to solve in terms of what combination of cards will get you where you want to be. The mechanics from game to game are the same, but the path to victory is different each time. Often, the winner is whoever seems to have figured out the best combination of cards the quickest.
I have now played 2 games of Machi Koro, a fun little card acquisition game that you can play in 25 minutes, tops. It seems like a nice gateway game; it may break down to be too simple on repeated playings, I will let you know.