Yeah, Frank is right that it really depends on what MMO you're talking about. Some are incredible time sinks; others, not so much. Again, as a
Guild Wars vet, I can vouch that that game is very light on the time commitment front. At least with the original, you'd play out missions that usually lasted around 30 minutes, perhaps an hour in long cases. You could stretch that out if you really wanted to smell the roses or speed it up if you wanted to blow on through, but basically, it allowed you to play the game in chunks of time that weren't too demanding (which is one of the reasons I'm looking at the sequel as a possible game for us in the future).
I do share Bill's concern about huge time-sink MMOs. I've got no plans on expanding our sessions beyond the current 8-11 p.m. ET on Mondays/Thursdays, so anything we take up needs to fit into that time frame. I think
Diablo III and
Guild Wars 2 will both work on that front, but they're both a ways off.
In the here and now, we're going to give
Civ V another chance this Thursday. Hopefully we'll be able to connect and play this time around. In terms of alternative multiplayer games if we ultimately deem
Civ V a loss, I've been looking over some options this evening. One that stands out to me was mentioned earlier by Dan:
Sins of a Solar Empire. I'm on record as saying that I'm
terrible at RTS games; however,
SoaSE seems to run at a less frantic pace than most RTSs. It's actually more akin to
4x strategy games. It's been out for a long time and has thus had plenty of time to mature into a stable product. It's also very well supported, with frequent patches and lots of additional user-made content. I'm definitely seeing the possibilities, but I'll let the group weigh in on whether they think it would be a good fallback in case
Civ V fails us.