A Note on Injuries
Posted: Wed Oct 11, 2017 1:21 pm
Injuries are, of course, a fact of life for contemporary sports franchises.
During the offseason I examined changing our injury setting to 'High (Realistic Modern Day)'. The thought being that changing this setting might enhance the realism of the baseball sim.
I didn't. The settings are still set at 'Normal (Ootp Classic)'. All such decisions I look at with an eye towards increasing the immersion, realism, and fun of the PEBA experience. Injuries pit two of these against each other. Realism is good, but injuries are almost universally a bummer. In the end, I came down on the side of fun, keeping the injuries at the current level for some realism, but not turning them up so high that team DLs fill up with broken players.
During the offseason I examined changing our injury setting to 'High (Realistic Modern Day)'. The thought being that changing this setting might enhance the realism of the baseball sim.
I didn't. The settings are still set at 'Normal (Ootp Classic)'. All such decisions I look at with an eye towards increasing the immersion, realism, and fun of the PEBA experience. Injuries pit two of these against each other. Realism is good, but injuries are almost universally a bummer. In the end, I came down on the side of fun, keeping the injuries at the current level for some realism, but not turning them up so high that team DLs fill up with broken players.