Player Development for "Advantaged" Teams

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Hitmen
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#16 Post by Hitmen »

Bears wrote:thanks for all of the replies.

and not a smart-aleck response in the bunch!? (i'm looking at you Palm Springs)
Bears wrote: but only after somebody tells me i'm not crazy).
We can't do that... :grin:
How did you work around that problem in PEBA 2.0?
Michael Czosnyka

Current PEBA Board Member
Current - New Jersey Hitmen 2011 - 2023; 2024-2033 AI lead, 2034+
Former - Madison Malts (f.k.a. Canton Longshoremen) 2029 - 2033

Attending PEBAholics Anonymous meetings since 09/22/2009
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Denny
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#17 Post by Denny »

Bears wrote:and not a smart-aleck response in the bunch!? (i'm looking at you Palm Springs)
Far be it from me to mock a comrade who faces such hardships; your puny advantages seem so miniscule by comparison!
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Ghosts
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#18 Post by Ghosts »

Hitmen wrote:We can't do that... :grin:
How did you work around that problem in PEBA 2.0?
In PEBA 2.0 we use cloning, a time-machine, and a household blender....oh, wait, it's just too complicated to explain.

As for Palm Springs' comments...thank you, that is what i was waiting for. All is, once again, right in the world.
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