Super Mega Baseball: actiony arcarde sim on PC and consoles

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Mike Dunn
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Super Mega Baseball: actiony arcarde sim on PC and consoles

#1 Post by Mike Dunn »

Has anyone tried this? It came out yesterday on PC and Xbox, but was already out on PS3 and PS4:

SUPER MEGA BASEBALL
Despite the cartoony look, it is being praised as one of the best baseball games in a long time. And with co-op! And mojo! And ego!

http://store.steampowered.com/app/314070/

It ain't OOTP, and probably requires reflexes that I no longer possess. But I may try it since Steam now offers refunds if you've played less than two hours. That's enough time for me to tell if I can handle an action baseball game.

EDIT: Some overviews I found on a gaming forum:
Batting is pretty simple as long as the computer is guiding the reticule, as you simply need to time the pitch and determine it's trajectory. However, they've also thrown in a Power mechanic where you can hold the X button and release it at a high power level. So, you need to predict the speed of the pitch to coordinate when you press the X button, so you can release at the best time versus pushing or pulling the ball. Or you can just hit the A button to make contact and try to get the ball in play. You can still get an occasional homer on the Casual level, but I'm sure they'll take that away at higher levels.

Pitching is pretty cool once you figure out what is going on with the breaks and the crosshair movement and timing the freeze button for placement and bonus points. I'm not sure how they'll add further complexity with pitching unless they simply make the CPU a little less forgiving for mistakes, which I make a ton of, but have only rarely been punished for so far.

Baserunning, stealing, fielding and throwing the balls are partially assisted earlier, but will ultimately allow complete control to the player. I'm not sure if I'll ever get there, because that would be a whirlwind of commands, but I'm sure many faster fingerered and thinking players could do masterful things with it. It harkens back to my heyday with Intellivision baseball. It was literally so much simpler then.

Finally, there is a wonderful leveling system that allows hiring of staff and doling out there perks to players. The players will also slowly gain or lose skills depending on their level of play. There really is a lot of stuff going into this bobblehead/metalhead game. Yep, the game has a hard rock soundtrack, which is only appropriate from a studio called Metalhead Software.
There's a really decent game of baseball in here. Looking at the art style I was expecting it to be a press-button-to-win type thing, but there's a few tweaks and systems added in that make this surprisingly basebally game of wagglesticks.

Firstly, for pitching, you pick the type of pitch you want, pick where you want to throw it and then try to get a waggly cursor over the crosshairs by the time the Pitcher releases the ball. The closer you are the more points you get for that pitch. The more points you get, the more filthy the pitch is. You can goad batters to swing at pitches outside and they will also watch pitches go if they're ahead in the count.

Your Pitcher is rated for velocity, accuracy and "junk" and the ratings seem to have a proper effect. My starting pitcher throws straight heat and does well getting batters to whiff on fastballs, then ground out on her change up. Meanwhile, my closer is slow, but accurate and has filthy stuff, so I throw a lot of curves and sliders that tease the batter to swing, then disappear into the basement.

These ratings are affected by fatigue and "mojo." Mojo is a form of confidence, where events in a game will change a player's capabilities. If the batters get a lucky long bomb, then your mojo may drop, which can turn into a self-reinforcing cycle, forcing you to send to the bullpen.

Pressure is also included to modify your pitcher's abilities... making it harder to pitch successfully with the bases loaded than with two out and no one on.

Mojo also works for batters, which has a couple type of timing games going on. You can play for contact, which is a simple button press based on timing, or you can go for power, which involves you holding the button instead of tapping, then releasing to hit. You can also bunt. Batters are rated for power, contact and speed on the basepaths.

The game also has an "ego" system, where your ego points go up as you gain in-game experience and good results. With low ego, the game will make sure your bat is swinging on the right plane, making batting all about timing, and it'll move fielders under the ball for you. As your ego goes up, so the game does less and less for you. Theoretically this means that players of different skill can play each other, although multi is purely local right now.

I was expecting pure arcade basthathon here, but there's at least a little more to this.
Mike Dunn

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Re: Super Mega Baseball: actiony arcarde sim on PC and conso

#2 Post by John »

I haven't tried the game myself so I can't comment on its quality, but I will point out for those interested that there's a launch weekend special of 15% off in the Steam Store happening right now ($16.99 instead of $19.99). Just to reiterate, this deal runs through this weekend only. Do let us know what you think if you try it.
John Rodriguez
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