I'm really happy you enjoyed that, Frank! Even though we weren't able to behave any better than we did.... haha
Lions wrote: ↑Fri Mar 12, 2021 2:52 pm
Some questions for you, Reg:
- Do you still use the same wheels/pedal combo posted earlier?
- How are the liveries created for the cars?
- How different are the cars themselves? Is the difference between the front and the back of the grid primarily due to driver skill, or do you invest in your car to improve it and make it more competitive?
- Re: Wheel - I do still run the same wheel, actually. A pretty unremarkable and uncomplicated Logitech Driving Force GT wheel. I'd love to have a Logitech G27 or G29 one day, but i'm still too cheap
- Re: Liveries - The livery is just a .jpg/.bmp file with a template with some required elements for a particular series (numberplate, series logos etc). Some teams have a "livery guy" that's really good with photoshop or something ... but I know there are a couple guys in most series that, if someone asks for something, can cook something pretty nice up. A bit like here in PEBA with logos, really! If there is a vision, someone can make it work. I actually attached the raw image file for my car livery, to show you what it looks like
- Re: Cars and performance gap - There are 3 cars in our series, and they each have their own characteristics.
***** the
FXR is 4WD/Front Engined/Turbo : it's considered the slowest, but the most beginner-friendly as it's the most stable to drive. Hard to make it "front of the grid" fast because it's hard to loosen up the rear end of the car .. the all-wheel-drive makes it chronically hard on front tires. Some guys (like Verzinskas, Weber, and the whole Gum Garage team in our series), have gone all-in and embraced what we call "The Bus" , and gotten relatively fast with it!
***** the
XRR is RWD/Front Engined/Turbo : that's what we use ... it's the most powerful, but very clumsy in slow corners. It can very much feel like an untamed beast. With enough hours to kill, you can add finesse and get this car to be fast almost anywhere, but by nature it's a handful. Because it's so wild, it's real easy to burn up rear tires.
***** the
FZR is RWD/Rear Engined/non-Turbo : It's the opposite of the XRR ... a bit less speed, but more nimble and more responsive (no turbo lag). It's also possible to be very fast if you have the right setup. You sacrifice a bit more outright speed, but this car is usually easier on tires overall, so in longer events (1 hr+), it can be really appealing. It's an EXTREMELY popular car for endurance races.
So, depending on what suits you, there's different cars to fit different folks.
I'm going to say, generally speaking, there isn't TOO much of a difference between the cars. (Of course, some drivers are newer and will be off the pace regardless)
In our series, we run 'open' car setups , so once you get a feel for the track and can get, say, 3-4-5 seconds from the fastest time (there is a 24-hour practice server available), then you start working away at car setups and getting that perfect one for you to chip away at the last second or two. That's really where the difference lies. The more you can refine your car setup to be fast and suit how you drive, the faster you'll be!
Most big teams keep a library of setups for different car/track combos so they start each event with a bit of a leg up .... small-to-mid range teams (like us) have
'some' setups accumulated over time, then it's a matter of refining it to fit that track. That's a skill I've acquired racing this series ..... 'frankensteining' elements of setups from different tracks to create a new setup for a new track. Example: my setup for Rockingham had Kyoto suspension (but mirrored, as it was anti-clockwise rather than clockwise), the gearing from South City, with steering geometry/wings of a setup from Blackwood..... and it got me into the race!
If there's a will, there's a way .. LOL
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