Injury settings going forward...

Post Reply
Message
Author
User avatar
Evas
Hall of Famer
Hall of Famer
Posts: 3294
Joined: Tue Jan 27, 2009 11:37 am

Injury settings going forward...

#1 Post by Evas »

I understand the drive to make things a little harder to predict, but I think we would all agree that this injuries in 2026 were far higher than expected. Whatever setting was used in 2026 was wildly out of whack.

Can we definitely state that whatever injury setting was changed for 2026 will be reverted to where it was before that?
Kevin V. - GM of the Shin Seiki Evas.
User avatar
Wind Dancers
Major Leaguer
Major Leaguer
Posts: 755
Joined: Wed Aug 03, 2016 5:45 pm
Location: Harrisburg, PA

Re: Injury settings going forward...

#2 Post by Wind Dancers »

Evas wrote:I understand the drive to make things a little harder to predict, but I think we would all agree that this injuries in 2026 were far higher than expected. Whatever setting was used in 2026 was wildly out of whack.

Can we definitely state that whatever injury setting was changed for 2026 will be reverted to where it was before that?
I don't believe the setting itself was changed, rather 18 changed the way injuries are approached. I think Morris mentioned injury settings have always been on low and that wasn't changed for 18.

In this version, while I love way day-to-day injuries are handled, major injuries clearly took a big jump likely due to workload becoming a larger factor. I personally wouldn't mind injuries being knocked down 1 more level to compensate for the changes in 18, though I'd like to hear others opinions.
Dylan Krupilis
GM - Toyama Wind Dancers
Web Admin/Tech Guru

1x PEBA Champion (2038)
3x Sovereign League Champion (2034, 2037, 2038)
1x GM of the Year (2034)
User avatar
Borealis
Hall of Famer
Hall of Famer
Posts: 8430
Joined: Tue Sep 22, 2009 9:27 pm
Location: San Francisco

Re: Injury settings going forward...

#3 Post by Borealis »

I tend to agree here, but I will add that, although I like the day to day thing, I felt that, too, was out of control - as someone who watches every replay - and a lot of actual baseball...
Michael Topham, President Golden Entertainment & President-CEO of the Aurora Borealis
Image
2019, 2021, 2022, 2023 PEBA Champions
User avatar
Evas
Hall of Famer
Hall of Famer
Posts: 3294
Joined: Tue Jan 27, 2009 11:37 am

Re: Injury settings going forward...

#4 Post by Evas »

Even the day-to-day stuff is rough because we sim a week at a time.

There is zero ability to react like you can when playing single player.
Kevin V. - GM of the Shin Seiki Evas.
User avatar
Sandgnats
All-Star
All-Star
Posts: 1648
Joined: Wed Aug 03, 2016 5:52 pm
Location: Spokane, Washington State, United States of America

Re: Injury settings going forward...

#5 Post by Sandgnats »

I also agree with all of the above. We have quite a few older players in the league and I worry about prematurely ending their careers. The injuries do add up in the game settings and expedite the decline and or retirement.
RJ Ermola
Vice President and General Manager of Baseball Operations
Crystal Lake Sandgnats

*2024 PEBA Champions*
User avatar
kiersteadmo
Double-A
Double-A
Posts: 286
Joined: Sat Feb 21, 2015 1:46 am

Re: Injury settings going forward...

#6 Post by kiersteadmo »

When a player is day to day for 2 -3 weeks like I saw a few times it really hurts your team. If you put him in you risk a major injury wheres if you hold him out for the full two weeks you could lose a lot more games. I would like to see the day to days gone and the injury setting a little lower. I know newer version tend to hit us with the injury stick hard but this season we had way too many injuries.
Mark Kierstead II
Image
User avatar
Duane
Hall of Famer
Hall of Famer
Posts: 2216
Joined: Thu Oct 25, 2007 1:12 pm

Re: Injury settings going forward...

#7 Post by Duane »

Warriors wrote:When a player is day to day for 2 -3 weeks like I saw a few times it really hurts your team. If you put him in you risk a major injury wheres if you hold him out for the full two weeks you could lose a lot more games. I would like to see the day to days gone and the injury setting a little lower. I know newer version tend to hit us with the injury stick hard but this season we had way too many injuries.
Crank it up Morris, Ky might have won with depth .... LOLOLOLOL

JK ... we barely made it thru playoffs carrying guys with minor injuries and having several others on the DL
Duane

all but one season .... PEBA

Even though we fell short against Duluth in 2026 ... and SS in 2027 and 2029 8-o
IL still RULES!!!!!
User avatar
Morris Ragland
Major Leaguer
Major Leaguer
Posts: 956
Joined: Thu Aug 22, 2013 2:54 pm

Re: Injury settings going forward...

#8 Post by Morris Ragland »

I think there are a couple of things we can do to help teams deal with injuries.

One, we can adjust injury frequency in the game.

Two, we can increase the size of active rosters to 26 to make early sim injuries less damaging to teams.
Morris Ragland
Commissioner
User avatar
Evas
Hall of Famer
Hall of Famer
Posts: 3294
Joined: Tue Jan 27, 2009 11:37 am

Re: Injury settings going forward...

#9 Post by Evas »

Commish wrote:I think there are a couple of things we can do to help teams deal with injuries.

One, we can adjust injury frequency in the game.

Two, we can increase the size of active rosters to 26 to make early sim injuries less damaging to teams.
I love both of those ideas.
Kevin V. - GM of the Shin Seiki Evas.
User avatar
Borealis
Hall of Famer
Hall of Famer
Posts: 8430
Joined: Tue Sep 22, 2009 9:27 pm
Location: San Francisco

Re: Injury settings going forward...

#10 Post by Borealis »

Commish wrote:Two, we can increase the size of active rosters to 26 to make early sim injuries less damaging to teams.
Not a bad idea...
Michael Topham, President Golden Entertainment & President-CEO of the Aurora Borealis
Image
2019, 2021, 2022, 2023 PEBA Champions
User avatar
Sandgnats
All-Star
All-Star
Posts: 1648
Joined: Wed Aug 03, 2016 5:52 pm
Location: Spokane, Washington State, United States of America

Re: Injury settings going forward...

#11 Post by Sandgnats »

Evas wrote:
Commish wrote:I think there are a couple of things we can do to help teams deal with injuries.

One, we can adjust injury frequency in the game.

Two, we can increase the size of active rosters to 26 to make early sim injuries less damaging to teams.
I love both of those ideas.
I also love these ideas.
RJ Ermola
Vice President and General Manager of Baseball Operations
Crystal Lake Sandgnats

*2024 PEBA Champions*
User avatar
Wind Dancers
Major Leaguer
Major Leaguer
Posts: 755
Joined: Wed Aug 03, 2016 5:45 pm
Location: Harrisburg, PA

Re: Injury settings going forward...

#12 Post by Wind Dancers »

;-D
Dylan Krupilis
GM - Toyama Wind Dancers
Web Admin/Tech Guru

1x PEBA Champion (2038)
3x Sovereign League Champion (2034, 2037, 2038)
1x GM of the Year (2034)
Post Reply

Return to “PEBA General Discussion”