I'll share some thoughts on how this game went as a whole and from a team standpoint, but first some individual player feedback as well as everyone's role and night actions.
Please note that I really thought everyone played extremely well, so criticism is intended to help people learn to become better mafia players. I was hugely impressed with the dedication to the storyline in this game.
Bob Scorat (Mike) - Town Cop - Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town, Antitown or No Result.
I thought you actually did a good job on Day 1 even though you ended up as the lynch victim. I was impressed with your role play, and the cell phone thing actually gave you a night opportunity to fold your character into your role as Town Cop. Unfortunately, your claim late in the day was too little too late. It might have been more effective if you had revealed more clearly that you were the cop. Yes, it would've put a target on your head, but you also would've given the town someone they could focus their attention on. In basic games, there usually is a combination of an investigative and a protective role, so claiming cop would've made you a good candidate for protection. It's too bad you never were able to investigate the player you PM'd me as your target before day 1 was over: Thomas Hutchins. That would've really changed the game!
Gavin Black (Kevin L) - Town Doctor - Each night phase, you must select one player to protect from in the game from one nightkill.
From what I could tell, you were the town player who went to the most effort to communicate with other players behind the scenes. I think you did a great job of playing a middle of the road game where you didn’t come across too strongly or too quiet. The mafia astutely recognized that targetting ballplayers might help get Vinny lynched since people were basing votes heavily on storyline, and took you out as a result. I don’t believe they had any idea that you were the doctor. Unfortunately, one of the players you trusted and protected was the mafia roleblocker, Suka. You also gave me a lot of good material to work with in terms of fleshing out your character, so kudos on that! The journal thing was pretty funny to me, too, since I hadn’t pictured Gavin as the type to do that.
Janet Ingram (James) - Town 1-Shot Vigilante - Once at night, you may select a player in the game to target for a nightkill.
You were a strong town player who thought through things well. I loved the choice of having Janet lose it a bit, especially considering she is the public face of the franchise that’s supposed to be calm and composed when challenged by the press. I’m not sure who your other candidates for the night 2 kill were, but you unfortunately chose poorly. The danger of doing so meant that Day 3 was a “lynch or lose” situation for the game. The danger in not using your action was that you’d be killed before getting a chance to. In the end, town players need to take risks and this was a solid risk to take. It just didn’t work out.
Marcy Swanson (Nigel) - Town Voyeur - Each night phase, you may watch one player in the game by PM'ing the mod. You will learn what action was performed on that player, but not who targeted them.
You got into the character a bit, and it reminded me of the engaged prince in Holy Grail. I’m not sure exactly why James decided to kill you, but it was fun to write up. As for your game play, being a little more vocal in trying to get discussion going might’ve helped you look more like a friendly town player. Your vote for Bob Scorat came with no reason why. I appreciated your vote of Vinny on Day 2 as not going along with the bandwagon, but the reason you gave for it appeared based on story rather than analysis of who might be mafia.
Olivia Parsons (Bob) - Town Vanilla - Your weapon is your vote, you have no night actions.
Excellent job making a strong character choice and sticking with it. I can’t tell you how much I was longing for Todd to be killed so that I could see your reaction to learning that he had gone and been recruited by the mafia. That said, your refusal to vote looked scummy to some people – and is generally considered an anti-town move. This is especially true when you are vanilla, as that’s the only tool you have to counter the mafia. The mafia didn’t see you as kill worthy because a non-voting townie is a much lesser threat to them. You were enigmatic enough to earn a block, though, as no one really had a good read on you. In the end, every vote is needed for town to win, and you could’ve extended the game by voting for Thomas on Day 3 before Todd voted for Vinny. More on non-voting later.
I loved that you sent in a night action on Night 1 (try to free Bob Scorat and escape with your son), and I really wanted to include it in the storyline, but I was afraid it would be misleading to imply that you really had a night action. I also couldn't really have you take off with Todd since he was against you!
Spikes McGee (Brian) - Town Vanilla - Your weapon is your vote, you have no night actions.
You did a nice job adopting the character of Spikes, but unfortunately didn't get a chance to stick around very long. Your willingness to give Bob Scorat the benefit of another night on his claim was a very pro-town move that contributed to being targeted by the mafia. Sorry I don’t have a lot more to say, you just weren’t around long enough to give me a big impression.
Vinny Patek (Kevin V) - Town Vanilla - Your weapon is your vote, you have no night actions.
You were one of the most effective town players in terms of trying to figure out who was mafia and who wasn’t. You did a good job of reminding everyone that your character didn’t make you mafia. Some on the mafia thought they could get you voted out for your character. You voted Rick on Day 1 because he cast the first vote. Your early vote for Todd on Day 2 had the mafia thinking that perhaps you were the cop. I didn’t really understand what convinced you to switch your vote off of Todd and back to Rick on Day 2. There hadn’t been any sort of defense that should’ve warranted this. You even said later that you weren’t buying his story, but kept your vote for Rick. Voting Suka to start Day 3 was again an interesting choice, and it was clear that you had the mafia mostly figured out, but at this point the big thing you were missing was a cohesive group of townies to work with. Had Olivia voted for Thomas before Todd voted, you’d have survived.
Rick Leonardson (Tyler) - Town Vanilla - Your weapon is your vote, you have no night actions.
It’s too bad you weren’t able to continue contributing, but I agree that it’s not a terrible thing to be voted off if that’s going to be the case. You were a major contributor in Day 1, casting the first vote for Bob Scorat. This was actually a good, pro-town move, as casting votes and getting discussion going is exactly what town should be doing early. However, you should've backed off when Bob started talking about being able to provide information the following day (this goes for ALL the townies other than Janet!). You were one of the few who posted after he began talking in those terms. Unfortunately, this made you the initial lynch candidate for Day 2 and with no defense forthcoming, the lynch was sealed.
Suka Tingenek (Paul) - Mafia Roleblocker - Factional kill: Each night phase, one of you or your partners may perform the factional kill. Roleblock: Each night phase, you individually may perform a roleblock on another player in the game. You cannot block and kill in the same night.
You were the quiet sneaky member of the mafia. Your contribution to the day threads was well calculated and reasoned, and I don’t think too many town people suspected you as a result. Your decision not to block anyone on night 1 allowed you to avoid suspicion of a watcher or tracker, although in this game, we didn’t have one. In general, that’s an extremely conservative play, and one that isn’t terrible but also not entirely necessary. Early in games, it’s quite a bit harder for people to know who to target. They have less information and there are more players, so your safest night was actually night 1. No big deal, though. You also managed to get in the good graces with Gavin, even earning his protection the night you had him killed.
Todd Parsons (Dan) - Mafia Goon - Factional kill: Each night phase, one of you or your partners may perform the factional kill.
You played the kid thing pretty well. I kind of wish I had made you a few years older, so that people wouldn’t base their opinion of you on your age so much, but I couldn’t change it until the conclusion. You completely ignored the accusations against you on Day 2, and ultimately that worked out. Personally, I would’ve voted you pretty quick given that you had multiple people defending you for no game reason, although I’d probably have voted for Thomas first.
Thomas Hutchins (John) - Mafia Goon - Factional kill: Each night phase, one of you or your partners may perform the factional kill.
You were easily the scummiest scum on the team. I got more of a feeling that people suspected you than the other two mafia because of your abrasive demeaner. In a game like this one, where people make strong character choices, that didn’t end up hurting you, but it could’ve. You were quick to defend Todd and Suka for no game reason. It made sense from a storyline perspective, but storyline is something scum will hide behind. Lumping the enigmatic Olivia in there with them allowed you to have a townie in the mix, but not one that was very trustworthy. In general, defending another player in the game looks scummy unless you have a valid game reason to do so. You need to know more about the player and have a way of backing it up before putting your trust in them. Mafia know who is and who isn’t mafia, so they already know who is trustworthy and who isn’t. The town doesn’t, so if you want to look like town, you need to pretend you don’t trust anyone. In the end, this didn’t hurt you, but you almost got voted out on Day 3 as a result.
Night Action Results
Night 1:
Gavin Black protects Vinny Patek - successful
Marcy Swanson watches Gavin Black - no information learned
Janet Ingram does nothing
Suka Tingenek does nothing
Thomas Hutchins kills Spikes McGee - successful
Olivia Parsons attempts to free Bob Scorat and escape - unsuccessful
Night 2:
Gavin Black protects Suka Tingenek - successful
Janet Ingram kills Marcy Swanson - successful
Marcy Swanson - *no action submitted*
Suka Tingenek Blocks Olivia Parsons - successful
Todd Parsons Kills Gavin Black - successful
Night 3:
Suka Tingenek blocks Olivia Parsons - successful
Todd Parsons kills Janet Ingram - successful
Note that Mafia actually won with the lynch of Vinny, and night 3 was for storyline purposes. Normally, I'd have killed off Olivia, too, but that just didn't seem to fit.
I set up a couple of Writeboards fo the mafia team and deceased players. Here are the links to those:
Mafia Writeboard, Password: pebaScum
Afterlife Writeboard, Password: pebaDead